Texture Filtering Quality checked -> HQ Toggled AA -> Override application settings -> Max / No MLAA checked Created the profile using the RAG2.EXE from the shipping folder I've read integrated SweetFX doesn't need injection, so I skipped on putting in dll files into the shipping folder Which is a real shame because Antialiasing and Anistropic filtering would make the game look pretty damn awesome, the textures are clean, the style is simple and tidy yet good, smooth it out and sharpen it up and you would have a real winner here.įixed the hackshield and the crash problem and got the RP + SFX to work. So it's safe to say right now, it doesn't like NVIDIA. That's a fantastic idea, only it's the first thing that should have been tried, and as far as I can tell, does not work, I've been messing with NVIDIA for days since usually if a game isn't too intense and looks a bit too rough for my liking, I get the AA and AF on to it to clean it up, NVIDIA even apparently knew which Exe to look for when I went to add a profile, but as far as I can tell, the settings did absolutely nothing at all. The problem with doing it is that it also filters all the game's text, which combined with the poor UI (not having transparency scaling of the chat box background, etc) makes some things very difficult to read (much more so than it is without anti-aliasing, which people are already complaining about). There's no need for an injector, you can simply go into your CCC/Nvidia control panel, create a profile for the game and force whatever anti-aliasing/filtering options you want.
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